| Name | Dimensional Exile |
|---|---|
| Type | Enchantment — aura |
| Description | Enchant basic land you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. |
| Flavor | "Never been defeated, huh? Well, you never tangled with a turtle before!" —Donatello |
| Artist | Lordigan |
| Set | Teenage Mutant Ninja Turtles #4 |
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About Dimensional Exile
Dimensional Exile, Enchantment — aura, designed by Lordigan first released in Feb, 2026 in the set Teenage Mutant Ninja Turtles. It see play in 1 formats: Commander.
**Dimensional Exile** would fit best in a slow, controlling white deck that wants repeatable, enchantment‑based removal—particularly an enchantment‑synergy (Enchantress‑style) deck or a prison/control strategy that benefits from permanents sticking around on the battlefield. Because it exiles a creature until the Aura leaves, it functions like temporary removal similar to *Oblivion Ring*, but restricting it to enchanting a **basic land you control** is a notable drawback: it opens you up to two‑for‑one risk if the land is destroyed and makes it worse than cleaner options. In most formats, there are simply better and more flexible cards—*Banishing Light*, *Ossification* (which also enchants a basic land but costs only {1}{W}), *Oblivion Ring*, *Leyline Binding*, and especially *Swords to Plowshares* in eternal formats—all of which are either cheaper, harder to disrupt, or broader in what they can hit. Because of that competition and the vulnerability to land removal, this card would lik
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