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digimon >Cards > Koth of the Hammer

Icons of mtg Icons of mtg Icons of mtg
Koth of the Hammer image
setminmtgo
- 445.670.02 tix
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
NameKoth of the Hammer Edit card
TypeLegendary planeswalker — koth
Description+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add Icons of mtg for each Mountain you control. −5: You get an emblem with "Mountains you control have 'Icons of mtg: This land deals 1 damage to any target.'"
ArtistSam Burley
SetSecret Lair Drop #1248
WallpaperKoth of the Hammer Crop image Wallpaperdownload
ImageKoth of the Hammer Full hd imagedownload
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About Koth of the Hammer

Koth of the Hammer, Legendary planeswalker — koth, designed by Jason Chan first released in Oct, 2010 in the set Scars of Mirrodin and was printed exactly in 3 different ways. It's currently being selled by the minimum price of 445.67. It's a key card in 1 combos.

Koth of the Hammer is ideal for mono-red aggressive decks that focus on controlling the board with efficient creatures and burn spells. The ability to untap a Mountain and turn it into a 4/4 creature provides both offense and defense, while the mana ramp from his second ability can accelerate the deck's game plan. The emblem generated by his ultimate ability can also provide a powerful late-game advantage. While Koth is a solid choice for mono-red strategies, there may be better planeswalkers available depending on the specific deck archetype, such as Chandra, Torch of Defiance or Chandra, Pyromaster, which offer more versatile abilities and card advantage.

Rules

01/01/11

Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

01/01/11

If Koth’s first ability animates a Mountain that came under your control that turn, it will have “summoning sickness” and be unable to attack. It will also be unable to be tapped to activate an ability with the symbol in its cost, such as the Mountain’s mana ability or the ability granted to it by Koth’s emblem.

01/01/11

Koth’s emblem grants an activated ability to each Mountain you control at any given time for the rest of the game. It will continuously check which permanents you control are Mountains to determine what has the ability. For example, a Mountain that comes under your control later in the game will have the ability, while a Mountain you controlled at the time the emblem was created, but that later came under the control of another player, will no longer have the ability.

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19 uni.

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