| Name | Concentrate |
|---|---|
| Type | Spell |
| Description | Draw 2.[Level 6][>] This costs :rb_energy_2: less. (While you have 6+ XP, get the effect.)[Level 11][>] This costs :rb_energy_4: less instead. |
| Artist | Kudos Productions & 黯荧岛Dark Glow |
| Set | Unleashed #91 |
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About Concentrate
Concentrate, Spell, designed by Kudos Productions & 黯荧岛Dark Glow first released in Mar, 2026 in the set Unleashed.
Concentrate is best suited for XP-scaling or control/combo decks that reliably reach Level 6 and especially Level 11, since its base cost of 5 for “Draw 2” is inefficient, but at –2 or –4 cost it becomes extremely strong tempo-positive card draw (potentially 1 energy for 2 cards at Level 11). Slower midrange-control, spell-slinger, or engine-based decks that stall early and spike in the late game would benefit most, while aggressive decks likely cannot afford the upfront cost before leveling. If there are cheaper unconditional draw spells (for example, a 3-cost Draw 2 or scalable draw that doesn’t require XP thresholds), those would generally be better in fast or midrange lists due to consistency; however, in dedicated XP ramp or late-game combo decks, Concentrate can outperform them once upgraded. Overall, it should see play primarily in builds that consistently hit Level 6+ and are comfortable playing a weak early card in exchange for very strong late-game efficiency.
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