| Name | Diviner's Wand |
|---|---|
| Type | Kindred artifact — wizard equipment |
| Description | Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " |
| Artist | Wayne England |
| Set | Morningtide #142 |
| Wallpaper | |
| Image |
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About Diviner's Wand
Diviner's Wand, Kindred artifact — wizard equipment, designed by Wayne England first released in Feb, 2008 in the set Morningtide. It's currently being selled by the minimum price of $ 0.79.
This card would benefit a deck focused on Wizard tribal synergies in Magic: the Gathering, particularly in a deck that aims to draw a lot of cards. While Diviner's Wand can be powerful in the right deck, there are potentially better options such as Skullclamp for card draw or other equipment cards with more versatile effects. Whether Diviner's Wand should see play ultimately depends on the specific strategy and synergies of the deck it's being considered for.
Rules
04/01/08
Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of tribal. The second one is Equipment, which is a subtype of artifact.
04/01/08
If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player.
Where to buy
![]() | Card Kingdom | 24 uni.
| $ 123.21 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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