| Name | Wandering Fumarole |
|---|---|
| Type | Land |
| Description | This land enters tapped.
|
| Artist | Cristi Balanescu |
| Set | Edge of Eternities: Stellar Sights #135 |
| Wallpaper | |
| Image |
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Grade it yourself
| Name | Wandering Fumarole |
|---|---|
| Type | Land |
| Description | This land enters tapped.
|
| Artist | Cristi Balanescu |
| Set | Edge of Eternities: Stellar Sights #135 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Wandering Fumarole, Land, designed by Florian de Gesincourt first released in Jan, 2016 in the set Oath of the Gatewatch Promos and was printed exactly in 9 different ways. It's currently being selled by the minimum price of 8.55. It's a key card in 1 combos.
A deck that would benefit from using Wandering Fumarole is a control or tempo deck that values flexibility and mana efficiency. While the card provides both blue and red mana, the ability to turn it into a creature allows for temporary offense or defense. However, flexible lands like Celestial Colonnade or Raging Ravine may offer more consistent or powerful options for their respective decks, so Wandering Fumarole may not always see play in competitive formats.
03/19/21
Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
03/19/21
Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
01/22/16
A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
01/22/16
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
01/22/16
When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
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