Introduction
In today's article, we'll go through a deck I have been watching closely for a while. It is no secret that my favorite color in Digimon TCG is black, mostly because it is extremely resilient and plays slowly and defensively until the very end.
Today's list leans on a relatively complicated engine that makes up for its complexity in the late game by melting the opponent's life points and winning the game for you all at once in a single turn.
About Galacticmon - Monoblack OTK
This list in particular was the one Fokxu used to get into the Top 8 of the Porto Regional Tournament, held in Portugal. It centers around Galacticmon, more particularly the one from BT21 - World Convergence.
The idea behind this list is controlling the board until you have enough resources to end the game with a single Galacticmon BT21-062 attack. You'll destroy your opponent's life points all at once.
Let's see it:

As this is an OTK deck that wins with a single blow, it has more than a few singularities, and, as it is a Galacticmon list, it has even more singularities! Sit down, relax, and let's see how this spaceship of a deck works.
Vemmon

Let's start with the foundation. Vemmon BT11-061 is one of the few Digimon whose ability lets us use up to 50 copies of it in our decks. If you want and can pay for this increasingly expensive Level 3 Digimon, you can have 50 Vemmon BT11-061 in your deck and nothing else.
Its effect lets you suspend it to reveal the top 3 cards in your deck, then get a Snatchmon, Destromon, Galacticmon, or even Fusioniza BT11-105 from there and add it to your hand. Afterward, you can put any Vemmon you find there below the original Vemmon BT11-061 you used to activate this effect.

The other two Vemmon in this list, Vemmon BT18-060 and Vemmon BT21-056, play different roles.
Vemmon BT18-060 is an engine, as, when it enters play, it lets you reveal the top 3 cards in your deck and add to your hand any card that mentions "Vemmon" you find there. It also lets you put any Vemmons you reveal this way below any of your Digimon.
Please note that this effect states "any of your Digimon", and not "this Digimon". When I was testing this deck, I quickly realized this card is incredibly useful because you can use it to buff both well-established Digimon and weaker Digimon.

Vemmon BT21-056, on the other side, lets you reuse any cards that went to your trash, as it lets you return them to play if you discard a card that mentions "Vemmon" from your hand. With it, you'll be able to get any specific card you need every turn without having to draw it manually.
We want to put as many Vemmon below our Digimon as possible, because every Vemmon Digimon in this list has a similar Inherited effect. For instance, each Vemmon BT11 below your Digimon lets you Digivolve that Digimon into Destromon or Galacticmon for 1 resource less. The other two Vemmon this list plays let you Digivolve any Digimon that mentions Vemmon for less resources, not just these two Vemmon.
Regardless of which of these three Vemmon you use, each of their effects only works once per turn. That's why we can only set up bigger combos if we have many different Vemmon below our Digimon.
As such, the basic setup this list leans on is pretty simple: put as many Vemmon below your Digimon as you can to Digivolve them for less resources and put stronger and stronger Digimon in play. To activate their effects, you'll also need to put Vemmon below them.
Snatchmon

Snatchmon BT21-058 is the main link between the Vemmon setup and the rest of the deck. When you play it or Digivolve it, it lets you reveal the top 3 cards in your deck, get 1 card that mentions Vemmon from there, and trash the rest. Afterward, it lets you put up to two Vemmon from your trash pile below any of your Digimon.
Its Inherited effect is the icing on the cake: once per turn, if you return a Vemmon that was below it to the bottom of your deck, you can delete an enemy Digimon that costs 4 or less. This effect interacts directly with Galacticmon BT21-062, which can remain in play and protect itself if you return 4 Vemmon from below it to the bottom of your deck.

When you Digivolve Snatchmon BT18-065, you can put up to two Vemmon from your trash below it, and, if four or more cards are below it at the end of the turn, you can Digivolve it into any Digimon that mentions "Vemmon" in your hand. This is a perfect way to Digivolve it into a Destromon or Galacticmon BT21-062, whose alternative previous evolution is a Snatchmon. Digivolving Digimon directly into Level 6 Digimon is expensive, but putting Vemmon below your Digimon will make it cheaper. You can also play this Digimon through DigiXros with 4 Vemmon, and, if you only have Vemmon in play, you can even use Vemmon from your trash as material for DigiXros.
Its Inherited effect lets you unsuspend it and give it Blocker if you return a Vemmon from below it to the bottom of your deck. Once again, this interacts with the ability in this Digimon's final form.
Destromon

Destromon P-094 is difficult to find but also one of the most important cards in this list. This is why so many players give up on it before even playing it. When you play or Digivolve Destromon, this giant robot lets you delete any number of enemy Digimon or Tamers as long as they add up to 3 or less. However, for each Vemmon below it, you can delete enemy Digimon or Tamers that add up to 3 + 1 or less.
This promo Destromon is an incredible board wipe in the right list and can turn the game entirely to your favor. You can also play it for even less resources through its DigiXros. All you need is a Snatchmon and four Vemmon.

As for Destromon BT21-060, it is a bit less popular than its promo counterpart, but it does its job in the midgame. When you Digivolve it, it protects the cards below it until the end of the opponent's turn from any effects that would trash them. It also lets you De-Digivolve an enemy Digimon for each two Vemmon below it. Furthermore, if it leaves play, you can play one of the Vemmon below it for free.
So, it stops decks that attack the cards below it, like Ice-Snow, and deals with threatening enemy Digimon that are a bit ahead of yours.
Galacticmon

Galacticmon BT21-062 is our inevitable finisher and the only level 6 Digimon in this list. When you Digivolve it, you can put 4 cards that mention Vemmon from your trash below it. If you do, you can play a Ragnarok Cannon BT21-098 from your hand or your trash for free. We'll see this option soon, but keep in mind it is the sole reason why this setup is worth it.
This is not Galacticmon's only ability, though. At the beginning of your main phase, it lets you delete one target enemy Digimon. That is every main phase, and with no strings attached. When it would leave play, you can return four Vemmon from below it to the bottom of your deck and keep it in play. If you set up correctly, Galacticmon will remain in play with this ability for a long time, and it actually triggers other Inherited effects, like Snatchmon BT21-058's, which we mentioned before.
That's what we want to do with this list. Set up our Galacticmon as fast as possible, then figure out a way to put a Ragnarok Cannon BT21-098 in play, either with its ability or manually. Finally, try to end the game in a single turn.
Now, you might be asking yourself, what is a Ragnarok Cannon? To answer that, we need to go over...
Options and Tamers

Fusionize BT11-105 also connects a few loose pieces in this strategy. It costs 1, but it is free if you have a Snatchmon in play. It also has two effects. The first one, if you put one Vemmon or Destromon from your trash below one of your Digimon, lets you Digivolve one of your Digimon into Destromon or Galacticmon from your graveyard for its Digivolve cost. When you pull this card from your Security, it also lets you reveal the top 3 cards in your deck and play a Vemmon from there for free. You'll trash the rest afterward, so you'll put even more cards in that pile very early on.
In practical terms, Fusionize BT11-105 is a way to expand your graveyard, put the right Vemmon below the right Digimon, and turn well-established Digimon into Destromon or Galacticmon even if you don't have them in your hand. It'll give you instant results for your setup all at once.

As for Ragnarok Cannon BT21-098, it is the single most important card in this list, alongside Galacticmon BT21-062, because it kills your opponent in a single turn. When you play it, you'll be able to delete the cheapest enemy Digimon in play and put this card in the Battle Area, where you will be able to activate its Delay effect on the next turn. This effect states that, when a Galacticmon attacks, you can delete the cheapest enemy Digimon in play. However, it also states that if you don't delete anything, you can delete the top cards in the opponent's Security until they only have one card left, which Galacticmon itself will take down. This means any of your Digimon can end the game afterward. As the cards in the Security go directly from that pile to the graveyard, their effects don't activate, so you can even play around hidden cards this way.
Galacticmon BT21-062 itself makes this plan easier: when you Digivolve it, you can put 4 cards that mention Vemmon from your trash below it, then play 1 Ragnarok Cannon from your hand or trash for free. This way, you'll put many Delay "traps" in play and turn each Galactic attack into more removals or simply destroy the opponent's Security. Together, all of these cards let you control the game progressively until you can build an unstoppable threat later on.

This list also includes Zenith BT18-092 and Zenith BT21-087. With them, you'll be able to get Memory at the beginning of your turn and sift through the top cards in your deck.
Zenith BT18-092 also De-Digivolves 1 one of your opponent's Digimon. It also interacts with effects that trigger when you return a Vemmon from below your Digimon to the bottom of your deck.
Tsumemon

Usually, Digi-Eggs are the basis of your strategy. They are basically an Inherited effect you can use whenever you want, and, as such, they're great foundations for your strategy.
Tsumemon BT21-006 is the opposite of that. It buffs your Digimon by +3000 DP if they have four Vemmon or more below them, which they'll have naturally in this list because you're constantly putting Vemmon and Snatchmon under them. It basically lets you win more games with this strategy. Furthermore, it pays off relatively early on and makes your matches more stable, as it makes your Digimon less vulnerable to removals.
Final Words
Galacticmon has definitely become my go-to. It has everything I love about Digimon TCG, and playing it on simulators has been a lot of fun.
Some say the company behind Digimon TCG plans to release a Level 7 Digimon for every Liberator character. I hope that, in Zenith's case, this Level 7 Digimon is Gaiamon, who has been considered Galacticmon's evolution in the video games but has never actually shown up as such.
What do you think? Tell us your thoughts in our comment section below.
Thank you for reading, and see you next time!
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