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Digimon TCG: Deck Tech - How To Play Composite Millenniummon!

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What could be scarier in a world full of digital monsters than the Y2K bug? In today's article, we'll explore Millenniummon itself, the main antagonist in many Digimon stories.

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Introduction

Kimeramon is an iconic Digimon. It is a combination of several classic Digimon, literally a Chimera, and also the biggest threat at the end of the first part of Digimon Adventure 02. The story eventually leads Veemon to Digivolve into Magnamon and Ken, a villain, has a redemption arc. However, this battle is not the end for this Digimon because, after a complicated sequence of events, Kimeramon evolves into Millenniummon.

We can go several paragraphs into Ken, Kimeramon, and Millenniummon and even spend a long time exploring some Bandai games for WonderSwan and all the lore surrounding them.

But, instead of bringing back RPGs for a black & white console from 25 years ago, let's see how Millenniummon plays out in Digimon TCG.

The Millenniummon Deck

The Millenniummon deck we'll see today got 1st place at a Japanese tournament (TB), hosted by Shopkurakura, in the hands of a player called Rug. Instead of trying to play all strategies possible in this archetype, with many single copies of each card, Rug focused on three main strategies that interact with each other constantly: being consistent by drawing or getting cards while discarding other cards, controlling the board by De-Digivolving and removing cards, and playing lots of expensive but valuable abilities, like abilities that lock down the opponent or allow you to "come back" from a losing game state through your trash pile.

This is the list we'll explore today:

Decklist via Egman Events
Decklist via Egman Events

Digi-Egg

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Pagumon BT19-006 is a purple Digi-Egg that was made for Composite strategies, which are also critical in Millenniummon decks. Its Inherited effect rewards you for doing exactly what these strategies do all the time: deleting Digimon outside battles. When the Digimon it evolved from is deleted outside battles, you may get a level 3 purple Digimon from your trash pile and put it in your hand. In practice, you'll use this effect to recycle your "consistency" Rookies and keep playing without relying on the next card you draw. And, speaking of Rookies...

Consistency From Rookies

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This list doesn't play lots of level 3 Digimon. If we tried to sum up its early game in two sentences, they would be "see more cards than your opponent, and try to turn whatever you discard into resources". Gazimon BT18-007 filters through the top cards in your deck and puts in your hand two card types that are critical for this deck: "Millenniummons" and Composite/Wicked God cards. Like so, you won't struggle with your hand as often. You can simply use this card to enable your Options and "return" effects. This Gazimon also passes down Retaliate.

This list also plays Gazimon BT14-069, a purple level 3 Digimon with a great Inherited effect. When it is deleted, you'll gain 1 Memory, a small advantage for this deck, which constantly deletes its Digimon to play effects. Gazimon BT14-069 is the perfect card to stretch out your turns.

Finally, there is Gizamon BT19-066, which allows you to see more cards and fill the graveyard. To use its effect, you'll need to trash a Composite or Wicked God card, but if you do, you may draw two cards. Besides filling your hand, Gizamon turns the trash into an extension of your hand, which will be useful later on for some of the bigger Digimon this list plays and some Options.

Deltamon

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Bandai tried very hard to make Deltamon work when Digimon Adventure 02 came out, but nowadays no one remembers it exists. In this deck, Deltamon BT18-013 is a bridge. Its On Play and When Digivolving effects let you trash one card from your hand to recycle from the trash one Composite or Wicked God card. With it, this deck will work wonderfully while it leans on the trash to get resources. On top of it all, its Inherited effect passes down Retaliation, so it's perfect with Gizamon BT19-066, which passes down Blocker.

Deltamon P-076 is a bit complicated. It is a very rare promo that carries this entire deck on its back and makes it a lot more expensive. It essentially lets you save Memory and keep a good pace. You'll spend less to do more. In your turn, when you Digivolve it into a Composite Digimon or a multi-color Digimon, you may spend 2 less resources to do it and, like so, set up your turn a lot more easily. Furthermore, its Inherited effect is a great way to control the board. When it attacks, for each of its colors, you may delete 1 enemy Digimon with 3000 DP or less. It's perfect to clear small blockers and floodgates.

Kimeramon

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All of the level 5 Digimon in this list are Kimeramon, so let's start with Kimeramon BT19-070. Its On Play effect, which you can play more easily with DigiXros, and its When Digivolving effect let you delete a level 3, level 4, and level 5 enemy Digimon if you also delete one of your Digimon. With it, you can punish the enemy board and delay their game plan quite drastically. You'll also delete one of your own Digimon, which is often what you need to do with this deck. When this Kimeramon is deleted, you may delete one of your red or purple level 4 or less Digimon to play a Machinedramon from your trash pile for free. Like so, you'll keep your board full even after you lose an important piece. You'll actually bring an even bigger piece to replace it.

You can put it in play for less resources through DigiXros. You'll use three Composite Digimon with different "codes", yes, their set numbers, which makes sense because this Digimon is supposed to be a combination of multiple Digimon. Furthermore, its Inherited effect passes down Security Attack +1, so you can use it to be more aggressive.

As for Kimeramon BT18-015, it is a different control piece. When it Digivolves and when it attacks (so you can use this effect twice in the same turn), you may delete one of your Digimon to delete the enemy Digimon with the least amount of DP. When this Digimon itself is deleted, it is more direct and more similar to this list's level 7 Digimon. It lets you DNA Digivolve a Machinedramon in play and a Kimeramon in the trash pile (including this Digimon itself) into a Millenniummon from your hand. Its Inherited effect also passes down Security Attack +1, like the other Kimera.

Machinedramon

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This list plays two different Machinedramon. Machinedramon BT18-073, a level 6 Digimon, speeds up the Millenniummon game plan quite a lot. It can come in for less resources if you delete a Composite Digimon. Its On Play and When Digivolving effects De-Digivolve all enemy Digimon by 1. Like so, you'll break stacks and buy time. If it is deleted, you'll also be able to set up its DNA line for a Millenniummon. Its Inherited effect lets you redirect an attack to a Composite/Wicked God Digimon in the opponent's turn as well. Considering attackers can get deleted in Digimon TCG if you redirect them into unfavorable combat, it's a very interesting idea.

Machinedramon BT19-065 is more direct and useful. Its On Play and When Digivolving effects let you delete a Digimon that's level 5 or lower. Its On Deletion effect returns into play a Cyborg or Composite Digimon that's level 5 or lower for free. So, when it's deleted, you'll replace it immediately. You can also play it for less through DigiXros, and its Inherited effect redirects attacks to a Composite/Wicked God Digimon once per turn.

Options

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The Options in this list all turn the trash pile and the Digimon you delete into follow-up strategies.

The Wicked God Emerges! P-193 is a great tempo piece. To use it, you must discard a Composite/Wicked God piece from your hand, but then you'll draw two cards. Afterward, it stays in play with a Delay effect, and you'll be able to use it to turn a Millenniummon into more threats. It lets you put a Wicked God Digimon in play from your hand or trash pile as an answer to its end-of-turn trigger, and, like so, it activates their On Deletion effects.

Insane Synthetic Monster P-205 is similar, but it focuses more on filling the trash. It draws and trashes cards. Its Delay effect brings back a Kimeramon or Millenniummon from the trash pile and discounts their cost as long as you delete a Digimon that costs 7 or less, which this deck already does.

Finally, The Wicked God Descends! BT19-099 was designed to stabilize the mid game. First, it lets you play a Composite Digimon from the trash pile for less resources, then its Delay effect punishes the opponent for answering your top Digimon. When a Millenniummon leaves your side of the board, this card lets you put a bigger Wicked God Digimon in play for free.

The Y2K Bug

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Millenniummon P-220 is what made this deck a lot more powerful, as it is the most stable card in it. It is quite big and stabilizes the board because it has Reboot and Blocker. When it comes in and when it Digivolves, Millenniummon De-Digivolves an enemy Digimon by 2 and also deletes another enemy Digimon. Like so, you can use it to break stacks and open space to control the rest of the board. When it is deleted, it recycles cards from the trash pile into the bottom of the deck and puts 2 Digimon from your trash pile into play for free. You'll be able to protect your board even after the opponent removes some cards in it.

Millenniummon BT18-019, on the other side, is more direct, as it turns removals into a way to keep up the pace. Its On Play and When Digivolving effects delete an enemy Digimon. When you put it in play through DNA, it returns different levels of Digimon from the enemy trash to the top of their deck and gives you Memory. Like so, you'll stretch out your turn and make the opponent's next draws a lot worse. Particularly if you know what they have and because you'll also prevent them from interacting with their trash pile. When it is deleted, it returns a Kimeramon and a Machinedramon from your trash pile to the bottom of your deck and then puts a Millenniummon from your trash pile into play. You'll be able to progress your game plan with it.

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MoonMillenniummon BT19-075 forces the opponent to discard their hand until they have five cards. It also lets you delete Tamers according to how many cards are discarded, which will affect Tamer-based decks a lot. It can protect itself from removals as well if you remove one of your Composite Digimon. And, once per turn, when Digimon or Tamers are deleted, it trashes the opponent's Security stack. So, it turns these removed Digimon into a way to progress the game.

ZeedMillenniummon BT19-101 is the biggest threat in this deck, and the hardest card to answer with common effects. It has Overclock with Composite and its triggers return an enemy Digimon into the bottom of their deck after you manipulate their trash pile. So, it is a removal that goes around any protection from deletion. If it has no Digivolution cards, which you can set up with your Options, you can't suspend it and it isn't affected by enemy effects. So it's the perfect boss monster for this deck.

Final Words

It's so nice to see such an iconic figure at the center of such a powerful deck. Millenniummon is an incredible villain because of all the stories it appears, and, as we mentioned, there is nothing more perfect than the Y2K bug to represent the embodiment of the apocalypse in a digital universe.

Unfortunately, some cards in this deck are very hard to find. This happens often in this TCG. Still, this deck is quite interesting. It can bring to the game and the meta a breath of fresh air after Hudiemon dominated for such a long time.

What do you think? Tell us your thoughts in our comment section below.

Thank you for reading, and see you next time!